ToolPkg

Slice a tileset and export to Tiled or Godot

Cut a tileset image into individual tiles on a grid, then export it ready for Tiled (TSX) or Godot 4. This free, browser-based slicer also fixes the seams that appear between tiles when a tilemap is scaled or scrolled.

Anti-bleed extrusion built in

Add edge extrusion so each tile's border pixels are duplicated into the gutter — this stops the thin lines (texture bleeding) that show between tiles in many game engines. Margin and spacing are set automatically.

Autotile and engine formats

Export plain Tiled TSX or Godot TileSet, or corner-blob autotile as a Tiled Wang set or Godot 4 terrain, so connected tiles stitch together automatically in the editor.

Frequently asked questions

How do I slice a tileset?

Upload your tileset image, set the tile width and height, and the tool cuts it into a grid of tiles and exports it for your engine — all in your browser.

What is tile extrusion and why do I need it?

When a tilemap is scaled or scrolled, neighbouring tile pixels can bleed in as thin seams. Extrusion duplicates each tile's edge into the gutter so those seams disappear.

Is the tileset slicer free?

Yes, completely free with no sign-up, no watermark and no limit on tileset size.

Which engines are supported?

Export to Tiled (TSX), Godot 4 TileSet, and autotile as a Tiled Wang set or Godot 4 terrain (Match Corners).

Are my files uploaded anywhere?

No. Slicing runs locally in your browser, so your tileset stays on your device.

What tile size should I use?

Common tile sizes are 16x16, 32x32 and 48x48. Pick the size your tileset was drawn at so the grid lines up exactly.