Chain image steps into one workflow
Instead of opening a separate tool for each effect, build a pipeline: add steps like pixelate, dither, map to a palette, HSV shift, normal map and scale, reorder them, and run them as one chain. Each step processes the previous step's output, so you can go from photo to finished game sprite in a single pass — all in your browser.
Batch-process a whole folder
Add several images and the same pipeline runs on each one, exporting a ZIP of results. It's ideal for preparing a consistent set of sprites, tiles or textures where every asset needs the same pixelation, palette and scale.
Free, private, no upload
Everything runs locally in your browser — no sign-up, no watermark and no file limit — so your images never leave your device. Toggle or reorder steps and the preview updates live.
Frequently asked questions
What is the asset pipeline?
It's a tool that chains several image-processing steps — pixelate, dither, recolor, HSV shift, normal map, scale — into one workflow so you can apply them together and batch-process multiple images.
Can I process many images at once?
Yes. Add multiple images and the whole step chain runs on each, then exports a ZIP of the results — useful for keeping a set of sprites or tiles consistent.
Can I reorder the steps?
Yes. Move steps up or down, enable or disable any step, and the live preview updates so you can see the effect of the order.
Is the pipeline tool free?
Yes, completely free with no sign-up, no watermark and no limit on how many images you process.
Are my images uploaded to a server?
No. Every step runs locally in your browser, so your images stay on your device.