Preview DragonBones skeletal animations
Drop a DragonBones export — the skeleton JSON, the texture-atlas JSON and the atlas PNG — and play its skeletal animations right in your browser. The viewer parses the bone hierarchy, slots and animation timelines, then drives bone transforms frame by frame on a WebGL canvas. No DragonBones install, no upload, no sign-up.
Bones, slots, image and mesh
It supports DragonBones 5.x JSON with image slots (atlas sub-regions) and mesh slots, composing each bone's world transform parent to child and switching slot displays over time. Pick any animation in the export and control playback speed.
Private and free
Everything runs locally in your browser — the files never leave your device — so you can quickly check how a rigged character animates before importing it into your engine.
Frequently asked questions
What files do I need?
A DragonBones export: the skeleton JSON (usually *_ske.json), the texture-atlas JSON (*_tex.json) and the atlas PNG. Select all three at once.
Which DragonBones version is supported?
The viewer reads DragonBones 5.x JSON (with a fallback for older combined keyframes) and supports image and mesh slots.
Is it free?
Yes, completely free with no sign-up and no watermark.
Are my files uploaded?
No. Parsing and rendering run entirely in your browser, so your files stay on your device.
Can I switch animations?
Yes. All animations in the export are listed; pick one and adjust the playback speed.